Fitbit, Inc.: Senior Interactive Designer

(San Francisco, CA)

You'll be part of a design team that is responsible for:

  • Designing the interaction, layout, and visual look of our personal health management website/dashboard atFitbit.com(sign up for a free account to try it out and see what you'll be working to improve). This is a web app which requires a strong focus on turning complex data and UI challenges into an easy and delightful experience for the users, employing techniques such as design simplification, data visualization, and JavaScript andCSS3animations.
  • Designing for the mobile environment (iPhone, Android, iPad, etc.).


  • Developing the UI and interaction for personal fitness hardware products. You'll have to make the most of tiny screens (for example104x16pixel to128x32pixel displays).


  • Creatingwireframesand Photoshop mockups.


  • Working with various stakeholders, such as product managers, sales and marketing, customer support, and engineers who will convert your mockups into working pages.


  • Proposing A/B tests, working with engineers to implement the tests and then evaluating the results.


  • Conducting and/or participating in informal usability tests.

  • Designing intuitive packaging, manuals, and retail displays, kiosks, and the like.


----Required:
 NOTE: Do not apply for this job unless you possess all of these.

  • An online portfolio.
  • A portfolio containing strong examples of complexUIsyou have designed — not just a dropdown navigation menu or a standard rollover — and can explain the process involved in reaching the design conclusion.
  • A demonstrated ability to turn complex communication challenges into simple, elegant designs.
  • An abiding love for good user experience design, and ability to place yourself in the role of the person you are designing for.


  • A demonstrated understanding of typographical technique, layout principles, color theory, and web design standards and patterns.
  • An intimate knowledge of Photoshop, Illustrator, and other industry standard design tools.
  • The ability to produce highly detailed and well-organized Photoshop files, to document interaction specs for developers, and describe them verbally as well.
  • Knowledge of digital production techniques (e.g. when to save an image as aPNGversus a PDF, or a GIF versus a JPG).
  • The ability to rapidly prototype designs using whatever method is fastest and easiest for you personally.
  • The ability to iterate and improve on a design, even after it's been released.
  • Experience or strong interest in data visualization orinfographics.
  • Good communication and interpersonal skills, a sense of humor, and a desire to make the world a better place through exceptional design.

  • The ability to manage multiple projects on various schedules.
  • Intimate familiarity with these principles and techniques:
    • Web standards
    • UI design patterns
    • Graceful degradation
    • Progressive disclosure
    • Transitions and animations
    • Grid systems
  • At least passing familiarity with:
    • Agile development
    • The box model
    • JavaScript and CSS, what they can and cannot do

----Bonus points for any of the following:

  • Illustration, photography, or motion graphics chops.
  • iPhone/Android/mobile design experience.
  • Packaging,EGD, or industrial design experience.
  • Print design experience (such as the ability to perform a press check).
  • Ability to sling your ownJS, HTML, or CSS (so we can prototype designs before getting engineering involved).
  • Ability and desire to mentor fellow designers.
  • Interest in fitness and health.



Published: 268 days ago.
 
 
 

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