Fitbit, Inc.: Senior Interactive Designer
(San Francisco, CA) You'll be part of a design team that is responsible for:
- Designing the interaction, layout, and visual look of our personal health management website/dashboard atFitbit.com(sign up for a free account to try it out and see what you'll be working to improve). This is a web app which requires a strong focus on turning complex data and UI challenges into an easy and delightful experience for the users, employing techniques such as design simplification, data visualization, and JavaScript andCSS3animations.
- Designing for the mobile environment (iPhone, Android, iPad, etc.).
- Developing the UI and interaction for personal fitness hardware products. You'll have to make the most of tiny screens (for example104x16pixel to128x32pixel displays).
- Creatingwireframesand Photoshop mockups.
- Working with various stakeholders, such as product managers, sales and marketing, customer support, and engineers who will convert your mockups into working pages.
- Proposing A/B tests, working with engineers to implement the tests and then evaluating the results.
- Conducting and/or participating in informal usability tests.
- Designing intuitive packaging, manuals, and retail displays, kiosks, and the like.
----Required:
NOTE: Do not apply for this job unless you possess all of these.
- An online portfolio.
- A portfolio containing strong examples of complexUIsyou have designed — not just a dropdown navigation menu or a standard rollover — and can explain the process involved in reaching the design conclusion.
- A demonstrated ability to turn complex communication challenges into simple, elegant designs.
- An abiding love for good user experience design, and ability to place yourself in the role of the person you are designing for.
- A demonstrated understanding of typographical technique, layout principles, color theory, and web design standards and patterns.
- An intimate knowledge of Photoshop, Illustrator, and other industry standard design tools.
- The ability to produce highly detailed and well-organized Photoshop files, to document interaction specs for developers, and describe them verbally as well.
- Knowledge of digital production techniques (e.g. when to save an image as aPNGversus a PDF, or a GIF versus a JPG).
- The ability to rapidly prototype designs using whatever method is fastest and easiest for you personally.
- The ability to iterate and improve on a design, even after it's been released.
- Experience or strong interest in data visualization orinfographics.
- Good communication and interpersonal skills, a sense of humor, and a desire to make the world a better place through exceptional design.
- The ability to manage multiple projects on various schedules.
- Intimate familiarity with these principles and techniques:
- Web standards
- UI design patterns
- Graceful degradation
- Progressive disclosure
- Transitions and animations
- Grid systems
- At least passing familiarity with:
- Agile development
- The box model
- JavaScript and CSS, what they can and cannot do
----Bonus points for any of the following:
- Illustration, photography, or motion graphics chops.
- iPhone/Android/mobile design experience.
- Packaging,EGD, or industrial design experience.
- Print design experience (such as the ability to perform a press check).
- Ability to sling your ownJS, HTML, or CSS (so we can prototype designs before getting engineering involved).
- Ability and desire to mentor fellow designers.
- Interest in fitness and health.
Published: 268 days ago.
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